SCHRIEVER AIR FORCE BASE, Colo. An eight-day space war game that took place 14 years in the future concluded here at the Space Warfare Center Feb. 27.
The Schriever II war game, set in the year 2017, explored ‘critical space issues in depth and explored the integration of space into the joint fight.’
The objectives of the war game focused on examining space capabilities and laws, policies and strategies, not only those available now, but also those anticipated. The insights gathered from the war game could affect acquisition policies.
It pitted friendly ‘blue’ forces against enemy ‘red’ forces with a worldwide range of conflict that stressed space systems. The concept was similar to Schriever 2001, the first war game to test space systems’ vulnerabilities, two years ago.
More than 300 military and civilian experts from more than 30 nationwide agencies participated in the war game.
“Schriever II was a great success due to the tremendous efforts of many outstanding people,”‘ said Gen. Lance Lord, commander of Air Force Space Command. “I think we went a long way toward our objectives for the war game and we look forward to evaluating the results.”
An unclassified, publicly available summary of Schriever II will be published in approximately six months.