GRS Games is nearing completion of SpaceStation:SIM, a PS2/PC video game due for initial release for the Christmas 2004 season. The game is being developed through a NASA Space Act Agreement. In the game, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like “The SIMSÆ”.
GRS Games, an independent development company based in Towson, Maryland is nearing completion of SpaceStation:SIM, a PS2/PC video game due for initial release for the Christmas 2004 season.
In Space Station:SIM, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like “The SIMSÆ”. Astronauts will face mission critical situations, including micro meteor strikes and decompression while conducting micro gravity experiments and dealing with hilarious but troublesome space tourists shipped aboard by the Russians. Space Station SIM is a true 3-D construction SIM that encourages a player to use their imagination and build thousands of different configurations of the International Space Station (ISS).
The Space Act Agreement allows GRS Games a flow of information from, and access to, NASA personnel so the company can gather information to build their game. “The assistance and support we are getting from NASA is invaluable and the enthusiasm of NASA personnel has been great. There are lots of game players at NASA and they are eager to help us. Many have asked to be beta testers,” says Bill Mueller, president of GRS Games. “We believe that one real day at NASA is more exciting than an imaginary day anywhere else, we intend to bring to a whole generation of young people, a sense of ownership and connection with NASA”.